<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.fiaskk.wtf/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="LocalScript" referent="RBX0">
		<Properties>
			<bool name="Disabled">false</bool>
			<Content name="LinkedSource"><null></null></Content>
			<string name="Name">Animate</string>
			<ProtectedString name="Source">function   waitForChild(parent, childName)
&#9;local child = parent:findFirstChild(childName)
&#9;if child then return child end
&#9;while true do
&#9;&#9;child = parent.ChildAdded:wait()
&#9;&#9;if child.Name==childName then return child end
&#9;end
end

local Figure = script.Parent
local Torso = waitForChild(Figure, &quot;Torso&quot;)
local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)
local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)
local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)
local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)
local Neck = waitForChild(Torso, &quot;Neck&quot;)
local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)
local pose = &quot;Standing&quot;

local currentAnim = &quot;&quot;
local currentAnimTrack = nil
local currentAnimKeyframeHandler = nil
local currentAnimSpeed = 1.0
local animTable = {}
local animNames = { 
&#9;idle = &#9;{&#9;
&#9;&#9;&#9;&#9;{ id = &quot;http://www.fiaskk.wtf/asset/?id=125750544&quot;, weight = 9 },
&#9;&#9;&#9;&#9;{ id = &quot;http://www.fiaskk.wtf/asset/?id=125750618&quot;, weight = 1 }
&#9;&#9;&#9;},
&#9;walk = &#9;{ &#9;
&#9;&#9;&#9;&#9;{ id = &quot;http://www.fiaskk.wtf/asset/?id=125749145&quot;, weight = 10 } 
&#9;&#9;&#9;}, 
&#9;run = &#9;{
&#9;&#9;&#9;&#9;{ id = &quot;run.xml&quot;, weight = 10 } 
&#9;&#9;&#9;}, 
&#9;jump = &#9;{
&#9;&#9;&#9;&#9;{ id = &quot;http://www.fiaskk.wtf/asset/?id=125750702&quot;, weight = 10 } 
&#9;&#9;&#9;}, 
&#9;fall = &#9;{
&#9;&#9;&#9;&#9;{ id = &quot;http://www.fiaskk.wtf/asset/?id=125750759&quot;, weight = 10 } 
&#9;&#9;&#9;}, 
&#9;climb = {
&#9;&#9;&#9;&#9;{ id = &quot;http://www.fiaskk.wtf/asset/?id=125750800&quot;, weight = 10 } 
&#9;&#9;&#9;}, 
&#9;toolnone = {
&#9;&#9;&#9;&#9;{ id = &quot;http://www.fiaskk.wtf/asset/?id=125750867&quot;, weight = 10 } 
&#9;&#9;&#9;},
&#9;toolslash = {
&#9;&#9;&#9;&#9;{ id = &quot;http://www.fiaskk.wtf/asset/?id=129967390&quot;, weight = 10 } 
--&#9;&#9;&#9;&#9;{ id = &quot;slash.xml&quot;, weight = 10 } 
&#9;&#9;&#9;},
&#9;toollunge = {
&#9;&#9;&#9;&#9;{ id = &quot;http://www.fiaskk.wtf/asset/?id=129967478&quot;, weight = 10 } 
&#9;&#9;&#9;},
&#9;wave = {
&#9;&#9;&#9;&#9;{ id = &quot;http://www.fiaskk.wtf/asset/?id=128777973&quot;, weight = 10 } 
&#9;&#9;&#9;},
&#9;point = {
&#9;&#9;&#9;&#9;{ id = &quot;http://www.fiaskk.wtf/asset/?id=128853357&quot;, weight = 10 } 
&#9;&#9;&#9;},
&#9;dance = {
&#9;&#9;&#9;&#9;{ id = &quot;http://www.fiaskk.wtf/asset/?id=130018893&quot;, weight = 10 }, 
&#9;&#9;&#9;&#9;{ id = &quot;http://www.fiaskk.wtf/asset/?id=132546839&quot;, weight = 10 }, 
&#9;&#9;&#9;&#9;{ id = &quot;http://www.fiaskk.wtf/asset/?id=132546884&quot;, weight = 10 } 
&#9;&#9;&#9;},
&#9;dance2 = {
&#9;&#9;&#9;&#9;{ id = &quot;http://www.fiaskk.wtf/asset/?id=160934142&quot;, weight = 10 }, 
&#9;&#9;&#9;&#9;{ id = &quot;http://www.fiaskk.wtf/asset/?id=160934298&quot;, weight = 10 }, 
&#9;&#9;&#9;&#9;{ id = &quot;http://www.fiaskk.wtf/asset/?id=160934376&quot;, weight = 10 } 
&#9;&#9;&#9;},
&#9;dance3 = {
&#9;&#9;&#9;&#9;{ id = &quot;http://www.fiaskk.wtf/asset/?id=160934458&quot;, weight = 10 }, 
&#9;&#9;&#9;&#9;{ id = &quot;http://www.fiaskk.wtf/asset/?id=160934530&quot;, weight = 10 }, 
&#9;&#9;&#9;&#9;{ id = &quot;http://www.fiaskk.wtf/asset/?id=160934593&quot;, weight = 10 } 
&#9;&#9;&#9;},
&#9;laugh = {
&#9;&#9;&#9;&#9;{ id = &quot;http://www.fiaskk.wtf/asset/?id=129423131&quot;, weight = 10 } 
&#9;&#9;&#9;},
&#9;cheer = {
&#9;&#9;&#9;&#9;{ id = &quot;http://www.fiaskk.wtf/asset/?id=129423030&quot;, weight = 10 } 
&#9;&#9;&#9;},
}

-- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
local emoteNames = { wave = false, point = false, dance = true, dance2 = true, dance3 = true, laugh = false, cheer = false}

math.randomseed(tick())

function configureAnimationSet(name, fileList)
&#9;if (animTable[name] ~= nil) then
&#9;&#9;for _, connection in pairs(animTable[name].connections) do
&#9;&#9;&#9;connection:disconnect()
&#9;&#9;end
&#9;end
&#9;animTable[name] = {}
&#9;animTable[name].count = 0
&#9;animTable[name].totalWeight = 0&#9;
&#9;animTable[name].connections = {}

&#9;-- check for config values
&#9;local config = script:FindFirstChild(name)
&#9;if (config ~= nil) then
--&#9;&#9;print(&quot;Loading anims &quot; .. name)
&#9;&#9;table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
&#9;&#9;table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
&#9;&#9;local idx = 1
&#9;&#9;for _, childPart in pairs(config:GetChildren()) do
&#9;&#9;&#9;if (childPart:IsA(&quot;Animation&quot;)) then
&#9;&#9;&#9;&#9;table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
&#9;&#9;&#9;&#9;animTable[name][idx] = {}
&#9;&#9;&#9;&#9;animTable[name][idx].anim = childPart
&#9;&#9;&#9;&#9;local weightObject = childPart:FindFirstChild(&quot;Weight&quot;)
&#9;&#9;&#9;&#9;if (weightObject == nil) then
&#9;&#9;&#9;&#9;&#9;animTable[name][idx].weight = 1
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;animTable[name][idx].weight = weightObject.Value
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;animTable[name].count = animTable[name].count + 1
&#9;&#9;&#9;&#9;animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
&#9;--&#9;&#9;&#9;print(name .. &quot; [&quot; .. idx .. &quot;] &quot; .. animTable[name][idx].anim.AnimationId .. &quot; (&quot; .. animTable[name][idx].weight .. &quot;)&quot;)
&#9;&#9;&#9;&#9;idx = idx + 1
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;-- fallback to defaults
&#9;if (animTable[name].count &lt;= 0) then
&#9;&#9;for idx, anim in pairs(fileList) do
&#9;&#9;&#9;animTable[name][idx] = {}
&#9;&#9;&#9;animTable[name][idx].anim = Instance.new(&quot;Animation&quot;)
&#9;&#9;&#9;animTable[name][idx].anim.Name = name
&#9;&#9;&#9;animTable[name][idx].anim.AnimationId = anim.id
&#9;&#9;&#9;animTable[name][idx].weight = anim.weight
&#9;&#9;&#9;animTable[name].count = animTable[name].count + 1
&#9;&#9;&#9;animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
--&#9;&#9;&#9;print(name .. &quot; [&quot; .. idx .. &quot;] &quot; .. anim.id .. &quot; (&quot; .. anim.weight .. &quot;)&quot;)
&#9;&#9;end
&#9;end
end

-- Setup animation objects
function scriptChildModified(child)
&#9;local fileList = animNames[child.Name]
&#9;if (fileList ~= nil) then
&#9;&#9;configureAnimationSet(child.Name, fileList)
&#9;end&#9;
end

script.ChildAdded:connect(scriptChildModified)
script.ChildRemoved:connect(scriptChildModified)


for name, fileList in pairs(animNames) do 
&#9;configureAnimationSet(name, fileList)
end&#9;

-- ANIMATION

-- declarations
local toolAnim = &quot;None&quot;
local toolAnimTime = 0

local jumpAnimTime = 0
local jumpAnimDuration = 0.3

local toolTransitionTime = 0.1
local fallTransitionTime = 0.3
local jumpMaxLimbVelocity = 0.75

-- functions

function stopAllAnimations()
&#9;local oldAnim = currentAnim

&#9;-- return to idle if finishing an emote
&#9;if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
&#9;&#9;oldAnim = &quot;idle&quot;
&#9;end

&#9;currentAnim = &quot;&quot;
&#9;if (currentAnimKeyframeHandler ~= nil) then
&#9;&#9;currentAnimKeyframeHandler:disconnect()
&#9;end

&#9;if (currentAnimTrack ~= nil) then
&#9;&#9;currentAnimTrack:Stop()
&#9;&#9;currentAnimTrack:Destroy()
&#9;&#9;currentAnimTrack = nil
&#9;end
&#9;return oldAnim
end

function setAnimationSpeed(speed)
&#9;if speed ~= currentAnimSpeed then
&#9;&#9;currentAnimSpeed = speed
&#9;&#9;currentAnimTrack:AdjustSpeed(currentAnimSpeed)
&#9;end
end

function keyFrameReachedFunc(frameName)
&#9;if (frameName == &quot;End&quot;) then
--&#9;&#9;print(&quot;Keyframe : &quot;.. frameName)
&#9;&#9;local repeatAnim = stopAllAnimations()
&#9;&#9;local animSpeed = currentAnimSpeed
&#9;&#9;playAnimation(repeatAnim, 0.0, Humanoid)
&#9;&#9;setAnimationSpeed(animSpeed)
&#9;end
end

-- Preload animations
function playAnimation(animName, transitionTime, humanoid)
&#9;local idleFromEmote = (animName == &quot;idle&quot; and emoteNames[currentAnim] ~= nil)
&#9;if (animName ~= currentAnim and not idleFromEmote) then&#9;&#9; 
&#9;&#9;
&#9;&#9;if (currentAnimTrack ~= nil) then
&#9;&#9;&#9;currentAnimTrack:Stop(transitionTime)
&#9;&#9;&#9;currentAnimTrack:Destroy()
&#9;&#9;end

&#9;&#9;currentAnimSpeed = 1.0
&#9;&#9;local roll = math.random(1, animTable[animName].totalWeight) 
&#9;&#9;local origRoll = roll
&#9;&#9;local idx = 1
&#9;&#9;while (roll &gt; animTable[animName][idx].weight) do
&#9;&#9;&#9;roll = roll - animTable[animName][idx].weight
&#9;&#9;&#9;idx = idx + 1
&#9;&#9;end
--&#9;&#9;print(animName .. &quot; &quot; .. idx .. &quot; [&quot; .. origRoll .. &quot;]&quot;)
&#9;&#9;local anim = animTable[animName][idx].anim

&#9;&#9;-- load it to the humanoid; get AnimationTrack
&#9;&#9;currentAnimTrack = humanoid:LoadAnimation(anim)
&#9;&#9; 
&#9;&#9;-- play the animation
&#9;&#9;currentAnimTrack:Play(transitionTime)
&#9;&#9;currentAnim = animName

&#9;&#9;-- set up keyframe name triggers
&#9;&#9;if (currentAnimKeyframeHandler ~= nil) then
&#9;&#9;&#9;currentAnimKeyframeHandler:disconnect()
&#9;&#9;end
&#9;&#9;currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
&#9;end
end

-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------

local toolAnimName = &quot;&quot;
local toolAnimTrack = nil
local currentToolAnimKeyframeHandler = nil

function toolKeyFrameReachedFunc(frameName)
&#9;if (frameName == &quot;End&quot;) then
--&#9;&#9;print(&quot;Keyframe : &quot;.. frameName)
&#9;&#9;local repeatAnim = stopToolAnimations()
&#9;&#9;playToolAnimation(repeatAnim, 0.0, Humanoid)
&#9;end
end


function playToolAnimation(animName, transitionTime, humanoid)
&#9;if (animName ~= toolAnimName) then&#9;&#9; 
&#9;&#9;
&#9;&#9;if (toolAnimTrack ~= nil) then
&#9;&#9;&#9;toolAnimTrack:Stop()
&#9;&#9;&#9;toolAnimTrack:Destroy()
&#9;&#9;&#9;transitionTime = 0
&#9;&#9;end

&#9;&#9;local roll = math.random(1, animTable[animName].totalWeight) 
&#9;&#9;local origRoll = roll
&#9;&#9;local idx = 1
&#9;&#9;while (roll &gt; animTable[animName][idx].weight) do
&#9;&#9;&#9;roll = roll - animTable[animName][idx].weight
&#9;&#9;&#9;idx = idx + 1
&#9;&#9;end
--&#9;&#9;print(animName .. &quot; * &quot; .. idx .. &quot; [&quot; .. origRoll .. &quot;]&quot;)
&#9;&#9;local anim = animTable[animName][idx].anim

&#9;&#9;-- load it to the humanoid; get AnimationTrack
&#9;&#9;toolAnimTrack = humanoid:LoadAnimation(anim)
&#9;&#9; 
&#9;&#9;-- play the animation
&#9;&#9;toolAnimTrack:Play(transitionTime)
&#9;&#9;toolAnimName = animName

&#9;&#9;currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
&#9;end
end

function stopToolAnimations()
&#9;local oldAnim = toolAnimName

&#9;if (currentToolAnimKeyframeHandler ~= nil) then
&#9;&#9;currentToolAnimKeyframeHandler:disconnect()
&#9;end

&#9;toolAnimName = &quot;&quot;
&#9;if (toolAnimTrack ~= nil) then
&#9;&#9;toolAnimTrack:Stop()
&#9;&#9;toolAnimTrack:Destroy()
&#9;&#9;toolAnimTrack = nil
&#9;end


&#9;return oldAnim
end

-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------


function onRunning(speed)
&#9;if speed&gt;0.01 then
&#9;&#9;playAnimation(&quot;walk&quot;, 0.1, Humanoid)
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;playAnimation(&quot;idle&quot;, 0.1, Humanoid)
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function onDied()
&#9;pose = &quot;Dead&quot;
end

function onJumping()
&#9;playAnimation(&quot;jump&quot;, 0.1, Humanoid)
&#9;jumpAnimTime = jumpAnimDuration
&#9;pose = &quot;Jumping&quot;
end

function onClimbing(speed)
&#9;playAnimation(&quot;climb&quot;, 0.1, Humanoid)
&#9;setAnimationSpeed(speed / 12.0)
&#9;pose = &quot;Climbing&quot;
end

function onGettingUp()
&#9;pose = &quot;GettingUp&quot;
end

function onFreeFall()
&#9;if (jumpAnimTime &lt;= 0) then
&#9;&#9;playAnimation(&quot;fall&quot;, fallTransitionTime, Humanoid)
&#9;end
&#9;pose = &quot;FreeFall&quot;
end

function onFallingDown()
&#9;pose = &quot;FallingDown&quot;
end

function onSeated()
&#9;pose = &quot;Seated&quot;
end

function onPlatformStanding()
&#9;pose = &quot;PlatformStanding&quot;
end

function onSwimming(speed)
&#9;if speed&gt;0 then
&#9;&#9;pose = &quot;Running&quot;
&#9;else
&#9;&#9;pose = &quot;Standing&quot;
&#9;end
end

function getTool()&#9;
&#9;for _, kid in ipairs(Figure:GetChildren()) do
&#9;&#9;if kid.className == &quot;Tool&quot; then return kid end
&#9;end
&#9;return nil
end

function getToolAnim(tool)
&#9;for _, c in ipairs(tool:GetChildren()) do
&#9;&#9;if c.Name == &quot;toolanim&quot; and c.className == &quot;StringValue&quot; then
&#9;&#9;&#9;return c
&#9;&#9;end
&#9;end
&#9;return nil
end

function animateTool()
&#9;
&#9;if (toolAnim == &quot;None&quot;) then
&#9;&#9;playToolAnimation(&quot;toolnone&quot;, toolTransitionTime, Humanoid)
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Slash&quot;) then
&#9;&#9;playToolAnimation(&quot;toolslash&quot;, 0, Humanoid)
&#9;&#9;return
&#9;end

&#9;if (toolAnim == &quot;Lunge&quot;) then
&#9;&#9;playToolAnimation(&quot;toollunge&quot;, 0, Humanoid)
&#9;&#9;return
&#9;end
end

function moveSit()
&#9;RightShoulder.MaxVelocity = 0.15
&#9;LeftShoulder.MaxVelocity = 0.15
&#9;RightShoulder:SetDesiredAngle(3.14 /2)
&#9;LeftShoulder:SetDesiredAngle(-3.14 /2)
&#9;RightHip:SetDesiredAngle(3.14 /2)
&#9;LeftHip:SetDesiredAngle(-3.14 /2)
end

local lastTick = 0

function move(time)
&#9;local amplitude = 1
&#9;local frequency = 1
  &#9;local deltaTime = time - lastTick
  &#9;lastTick = time

&#9;local climbFudge = 0
&#9;local setAngles = false

  &#9;if (jumpAnimTime &gt; 0) then
  &#9;&#9;jumpAnimTime = jumpAnimTime - deltaTime
  &#9;end

&#9;if (pose == &quot;FreeFall&quot; and jumpAnimTime &lt;= 0) then
&#9;&#9;playAnimation(&quot;fall&quot;, fallTransitionTime, Humanoid)
&#9;elseif (pose == &quot;Seated&quot;) then
&#9;&#9;stopAllAnimations()
&#9;&#9;moveSit()
&#9;&#9;return
&#9;elseif (pose == &quot;Running&quot;) then
&#9;&#9;playAnimation(&quot;walk&quot;, 0.1, Humanoid)
&#9;elseif (pose == &quot;Dead&quot; or pose == &quot;GettingUp&quot; or pose == &quot;FallingDown&quot; or pose == &quot;Seated&quot; or pose == &quot;PlatformStanding&quot;) then
--&#9;&#9;print(&quot;Wha &quot; .. pose)
&#9;&#9;amplitude = 0.1
&#9;&#9;frequency = 1
&#9;&#9;setAngles = true
&#9;end

&#9;if (setAngles) then
&#9;&#9;desiredAngle = amplitude * math.sin(time * frequency)

&#9;&#9;RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
&#9;&#9;LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
&#9;&#9;RightHip:SetDesiredAngle(-desiredAngle)
&#9;&#9;LeftHip:SetDesiredAngle(-desiredAngle)
&#9;end

&#9;-- Tool Animation handling
&#9;local tool = getTool()
&#9;if tool then
&#9;
&#9;&#9;animStringValueObject = getToolAnim(tool)

&#9;&#9;if animStringValueObject then
&#9;&#9;&#9;toolAnim = animStringValueObject.Value
&#9;&#9;&#9;-- message recieved, delete StringValue
&#9;&#9;&#9;animStringValueObject.Parent = nil
&#9;&#9;&#9;toolAnimTime = time + .3
&#9;&#9;end

&#9;&#9;if time &gt; toolAnimTime then
&#9;&#9;&#9;toolAnimTime = 0
&#9;&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;end

&#9;&#9;animateTool()&#9;&#9;
&#9;else
&#9;&#9;stopToolAnimations()
&#9;&#9;toolAnim = &quot;None&quot;
&#9;&#9;toolAnimTime = 0
&#9;end
end

-- connect events
Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)
Humanoid.PlatformStanding:connect(onPlatformStanding)
Humanoid.Swimming:connect(onSwimming)

-- setup emote chat hook
Game.Players.LocalPlayer.Chatted:connect(function(msg)
&#9;local emote = &quot;&quot;
&#9;if (string.sub(msg, 1, 3) == &quot;/e &quot;) then
&#9;&#9;emote = string.sub(msg, 4)
&#9;elseif (string.sub(msg, 1, 7) == &quot;/emote &quot;) then
&#9;&#9;emote = string.sub(msg, 8)
&#9;end
&#9;
&#9;if (pose == &quot;Standing&quot; and emoteNames[emote] ~= nil) then
&#9;&#9;playAnimation(emote, 0.1, Humanoid)
&#9;end
--&#9;print(&quot;===&gt; &quot; .. string.sub(msg, 1, 3) .. &quot;(&quot; .. emote .. &quot;)&quot;)
end)


-- main program

local runService = game:service(&quot;RunService&quot;);

-- initialize to idle
playAnimation(&quot;idle&quot;, 0.1, Humanoid)
pose = &quot;Standing&quot;

while Figure.Parent~=nil do
&#9;local _, time = wait(0.1)
&#9;move(time)
end


</ProtectedString>
		</Properties>
		<Item class="StringValue" referent="RBX1">
			<Properties>
				<string name="Name">idle</string>
				<string name="Value"></string>
			</Properties>
			<Item class="Animation" referent="RBX2">
				<Properties>
					<Content name="AnimationId"><url>http://www.fiaskk.wtf/asset/?id=125750544</url></Content>
					<string name="Name">Animation1</string>
				</Properties>
				<Item class="NumberValue" referent="RBX3">
					<Properties>
						<string name="Name">Weight</string>
						<double name="Value">9</double>
					</Properties>
				</Item>
			</Item>
			<Item class="Animation" referent="RBX4">
				<Properties>
					<Content name="AnimationId"><url>http://www.fiaskk.wtf/asset/?id=125750618</url></Content>
					<string name="Name">Animation2</string>
				</Properties>
				<Item class="NumberValue" referent="RBX5">
					<Properties>
						<string name="Name">Weight</string>
						<double name="Value">1</double>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="StringValue" referent="RBX6">
			<Properties>
				<string name="Name">walk</string>
				<string name="Value"></string>
			</Properties>
			<Item class="Animation" referent="RBX7">
				<Properties>
					<Content name="AnimationId"><url>http://www.fiaskk.wtf/asset/?id=125749145</url></Content>
					<string name="Name">WalkAnim</string>
				</Properties>
			</Item>
		</Item>
		<Item class="StringValue" referent="RBX8">
			<Properties>
				<string name="Name">run</string>
				<string name="Value"></string>
			</Properties>
			<Item class="Animation" referent="RBX9">
				<Properties>
					<Content name="AnimationId"><url>http://www.fiaskk.wtf/asset/?id=125749145</url></Content>
					<string name="Name">RunAnim</string>
				</Properties>
			</Item>
		</Item>
		<Item class="StringValue" referent="RBX10">
			<Properties>
				<string name="Name">jump</string>
				<string name="Value"></string>
			</Properties>
			<Item class="Animation" referent="RBX11">
				<Properties>
					<Content name="AnimationId"><url>http://www.fiaskk.wtf/asset/?id=125750702</url></Content>
					<string name="Name">JumpAnim</string>
				</Properties>
			</Item>
		</Item>
		<Item class="StringValue" referent="RBX12">
			<Properties>
				<string name="Name">climb</string>
				<string name="Value"></string>
			</Properties>
			<Item class="Animation" referent="RBX13">
				<Properties>
					<Content name="AnimationId"><url>http://www.fiaskk.wtf/asset/?id=125750800</url></Content>
					<string name="Name">ClimbAnim</string>
				</Properties>
			</Item>
		</Item>
		<Item class="StringValue" referent="RBX14">
			<Properties>
				<string name="Name">toolnone</string>
				<string name="Value"></string>
			</Properties>
			<Item class="Animation" referent="RBX15">
				<Properties>
					<Content name="AnimationId"><url>http://www.fiaskk.wtf/asset/?id=125750867</url></Content>
					<string name="Name">ToolNoneAnim</string>
				</Properties>
			</Item>
		</Item>
		<Item class="StringValue" referent="RBX16">
			<Properties>
				<string name="Name">fall</string>
				<string name="Value"></string>
			</Properties>
			<Item class="Animation" referent="RBX17">
				<Properties>
					<Content name="AnimationId"><url>http://www.fiaskk.wtf/asset/?id=125750759</url></Content>
					<string name="Name">FallAnim</string>
				</Properties>
			</Item>
		</Item>
	</Item>
</roblox>